Friday, 31 July 2015

Haskell - playing with Hackage

OK, so you have just finished reading your first Haskell book, you understand most of (if not all!) compilation errors GHC throws at you and you start thinking creatively about the language. If you are at this stage and wondering what's next, welcome to my team! Not so long ago I finished Learn you a Haskell and, while reading The Haskell Road to Logic, Maths and Programming, I decided I was ready to start playing with Hackage. My package of choice was Rasterific - mostly because I wanted to get something on the screen quickly.

In this update I'm going to walk you through installing a package of your choice (+ all its dependencies) in your local cabal sandbox and using it in your own Haskell program. Let's get started!

First of all, let's make sure you have the latest versions of

  • Cabal
  • cabal-install
installed. To do that, simply run the following command from your command line:
cabal install Cabal cabal-install
This will install the latest versions of both packages.

Once it's done, let's update cabal packages using the following command:

cabal update

Now, a special note for the Haskell Platform users: the cabal you are using from the command line might not (and it wasn't in my case) be the one being updated! In my case, the cabal my PATH variable was pointing at was located in the Haskell Platform folder

...\Haskell Platform\2013.2.0.0\lib\Cabal-1.16.0
but executing those commands made the cabal install its latest version in
C:\Users\Piotr\AppData\Roaming\cabal\bin (version 1.22.6.0)
I had to come up with a solution and I ended up changing my PATH variable to use the cabal installed in my AppData.

Once you have the PATH variable pointing at the updated cabal, navigate to the folder you want to place your experimental project in (still using the command line) and type:

cabal sandbox init
This will create a folder-local sandbox environment for packages that could have otherwise damaged your global cabal repository. In case anything goes wrong in the sandbox, you can always delete it and start fresh - no need to modify your global set of packages.

Once you have the local sandbox prepared, you are ready to install your package of choice and its dependencies. Just in case, make the first run dry (just list the required dependencies):

cabal install Rasterific --dry-run
You should see something like this:
Resolving dependencies...
In order, the following would be installed:
base-orphans-0.4.0 (new package)
bytestring-0.10.6.0 (new version)
Win32-2.3.0.2 (new version)
binary-0.7.5.0 (new version)
text-1.2.1.1 -integer-simple (new version)
hashable-1.2.3.3 (new version)
nats-1 (reinstall) changes: hashable-1.1.2.5 -> 1.2.3.3
time-1.5.0.1 (new version)
directory-1.2.3.0 (new version)
FontyFruity-0.5.1.1 (new package)
mwc-random-0.13.3.2 (new package)
unordered-containers-0.2.5.1 (new version)
semigroups-0.16.2.2 (reinstall) changes: bytestring-0.10.0.2 -> 0.10.6.0,
hashable-1.1.2.5 -> 1.2.3.3, text-0.11.3.1 -> 1.2.1.1,
unordered-containers-0.2.3.0 -> 0.2.5.1
bifunctors-5 (new version)
vector-algorithms-0.7 (new package)
void-0.7 (reinstall) changes: hashable-1.1.2.5 -> 1.2.3.3
contravariant-1.3.1.1 (new version)
comonad-4.2.7.2 (new version)
profunctors-5.1.1 (new version)
semigroupoids-5.0.0.2 (new version)
free-4.12.1 (new version)
zlib-0.6.1.1 (new version)
JuicyPixels-3.2.5.3 (new version)
Rasterific-0.6.1 (new package)
Warning: The following packages are likely to be broken by the reinstalls:
linear-1.18.0.1
force-layout-0.4.0.0
diagrams-contrib-1.3.0
diagrams-1.3
diagrams-lib-1.3
diagrams-svg-1.3
diagrams-core-1.3
active-0.2.0.1
lens-4.9.1
contravariant-1.3.1
semigroupoids-4.3
profunctors-4.4.1
free-4.11
kan-extensions-4.2.1
adjunctions-4.2
monoid-extras-0.4.0.0
dual-tree-0.2.0.6
bifunctors-4.2.1
comonad-4.2.5
bytes-0.15
Use --force-reinstalls if you want to install anyway.

Once you're happy with required dependencies, simply run:

cabal install Rasterific

If everything goes well, you are ready to start playing with the package! You can find Rasterific documentation here. I used it to write a small program drawing rectangles into a file:

import Codec.Picture(PixelRGBA8( .. ), writePng)
import Graphics.Rasterific
import Graphics.Rasterific.Texture

main :: IO ()
main = do
    let backgroundColour = PixelRGBA8 234 247 217 255 -- Cilantro Creme
        foregroundColour1 = PixelRGBA8 195 214 170 255 -- Mint Sherbert
        foregroundColour2 = PixelRGBA8 142 168 108 255 -- Pesto Paste
        foregroundColour3 = PixelRGBA8 77 100 45 255 -- Simple Green
        foregroundColour4 = PixelRGBA8 40 58 16 255 -- Dark Water
        image = renderDrawing 400 400 backgroundColour $ do
            withTexture (uniformTexture foregroundColour1) . fill $ rectangle (V2 50 50) 145 145
            withTexture (uniformTexture foregroundColour2) . fill $ rectangle (V2 205 50) 145 145
            withTexture (uniformTexture foregroundColour3) . fill $ rectangle (V2 50 205) 145 145
            withTexture (uniformTexture foregroundColour4) . fill $ rectangle (V2 205 205) 145 145
    writePng "test.png" image

-- palette taken from: http://www.colourlovers.com/palette/110443/Summer_Grass
You can also find the code here. To build it, execute the following command (and this is where a local sandbox comes very handy):
ghc -package-db=.cabal-sandbox\i386-windows-ghc-7.6.3-packages.conf.d main.hs
Once the program compiles, you can run it and start drawing. Here is my result:

And that's it! You have just installed your first package and used it in your own program. Please leave a comment if the installation process was different for you or if you experienced some other problems.

Let the adventure with Hackage begin!

Saturday, 25 July 2015

Haskell - the power of type declarations

Haskell - a very interesting functional language, which continuously helps me become a better programmer and a more efficient thinker. One small example (exercise 1.24) I found in the book I'm currently reading (The Haskell Road to Logic, Maths and Programming) made me think: "wow, this is just great". This "wow" moment is something I would like to share with you today. I am going to show you that it's the type declaration and not the actual body of the function that you should consider your best friend while reasoning about the function's job. Haskell, as a strongly and statically typed language lets you do that. If you think it's crazy, please read on!

Let's look at a small program:

add2 :: Integer -> Integer
add2 x = (2 + x)

main = print $ add2 1 -- prints "3"
If you're a Haskell virgin, I hope you can still follow what's happening (if not, take a look at some other examples from e.g. Wikipedia to get a feel of the language). The add2's type declaration (first line) states:

I transform Integers into Integers.

Pretty simple. However, you might come across a slightly different interpretation:

I take one parameter of type Integer and return an Integer.

Which also works in our simple example. You might now ask: "ok, so now how do we write type declarations for functions which take more than one parameter?".
add x y = x + y
I remember asking this question myself and experimenting with constructs like:
add :: Integer Integer -> Integer
add x y = x + y
or
add :: Integer, Integer -> Integer
add x y = x + y
but none of them worked. At the time I just accepted that the compiler is smart enough to determine that the last "->" denotes the returned type and every other "->" simply chains parameters together. Weeks have passed and I started reading about lambdas, currying, partial application. I never looked back at those failed experiments from the beginning of my journey. Until now.

Let's return to our first function - add2. Exercise 1.24 (or its variant, adapted to fit my add2 example) makes you remove the parameter "x" and see what happens. Haskell allows for (and eagerly supports!) partial application of functions, so in our example, the additon is just partially applied (we only have one out of two parameters: 2). Not a big thing. Let's remove the "x" and look at the code now:

add2 :: Integer -> Integer
add2 = (2 +)

main = print $ add2 1 -- prints "3"
This is when I started connecting the dots. I expected the code to work, but I never thought of this:
  1. If my function (partially applying addition) works without the parameter, it really is nothing more than just an alias for that partial application of addition. This was a very powerful thought as it was always natural to me to associate the assignment operation with some sort of an order for the computer to "run the code on the right to give value to the code on the left". I started asking more questions:
    • If we don't need the "x" now, have we ever really needed it?
    • Is this going to change the way I think about code (not only the functional code)?
    • If so, how will all my programs look from now on?
    I am in the process of looking for answers to these questions and I find it very fresh and exciting.
  2. Let's look at the type declaration again - it hasn't changed! This made me think that my perception of type declarations was not very accurate. I realised that it serves as the promise of what the function is expected to achieve. The body obviously does the heavy lifting and fleshes the type declaration out, but it's the type declaration that helps understand the big picture. In the end, it does not really matter if your function takes one parameter and returns its processesed value or takes zero parameters and returns (or acts as!) a function that does it. What matters is the transformation defined in the type declaration. Implementation is just a set of various operations that should follow the principles outlined in the type declaration.

Learning Haskell (and functional programming in general) is a great experience which I can highly recommend to every software engineer. I plan to continue reading and understanding Haskell as it's a great source of inspiration and ideas. I've been writing some sandbox Haskell code in my free time, which you can find here and contribute if you please.

I hope this makes sense to you and if not (or if so!), please feel free to leave a comment in the section below.

Monday, 13 July 2015

Teensy 3.1 programmer for ATtiny85 chips - going permanent, part 3

This is a continuation of my previous post Teensy 3.1 programmer for ATtiny85 chips - going permanent, part 2 and the last part of the tutorial. After a couple of months of a break, this time, I'm going to connect indicator LEDs and the socket. The board does not look as clean and neat as initially thought it would, but it's my first one afterall.

I took my time finishing the board as after wiring everything up and soldering it together, I introduced a hardware bug and couldn't figure out where it was. After a couple of days of scratching my head I put my unfinished board on the shelf and decided I would get back to it at some stage. I looked at it almost every day for a couple of months saying to myself: "I will fix you some day" and finally, last weekend I decided that this just has to end. I took my trusty yellow multimeter and started debugging.

Finding hardware problems is not as easy as debugging a high level program. There's no IDE, no debugger, no stack trace. There is just your board and your multimeter. And a short circuit somewhere. Debugging a physical circuit is not as easy as "stepping into" your code or whatever term you use (if you've ever debugger a program, that is!). It is a tedious set of checks, one wire after another. One after another, and again and again... Even if you find a bug (minimal or infinitely large resistance), it is not immediately obvious what causes it. It wasn't any different in my case.

I found two short circuits and I had no idea what could have caused them. I almost gave up a couple of times, but after hours and hours of probing, I finally found my mistake. And when I finally did, I was far from happy with what caused it! As it turns out, when you drill a hole in the copper strip to break the connection, you have to be very careful not to leave any residue copper touching the neighbouring strips. Zero, null. If you do (and you might not even see it!), you, my friend, are up for a treat - hours of tedious tests and misery.

Thankfully all ended well and I finally fixed the board. Let me show you the process step by step.

  1. Indicator LEDs connected and working (I decided to stir thing up a bit and assign the red LED to WRITE signal):
  2. Socket connected:
  3. RESET and GND lines connected:
  4. Remaining lines connected:
  5. And finally, the board gets cut:

This is the final part of the tutorial.

A piece of advice for keen fans of electronics: think twice before you buy a stripboard like mine. If you're a beginner, just like me, it will most definitely cost you hours of head-scratching if you make a tiniest mistake. And after it's finished, it will not look pretty.

However, finding a bug and fixing it does give some sort of feeling of accomplishment, so it wasn't all that bad :)

Thanks for reading and happy hardware hacking!

Saturday, 14 March 2015

Teensy 3.1 programmer for ATtiny85 chips - going permanent, part 2

This is a continuation of my previous post Teensy 3.1 programmer for ATtiny85 chips - going permanent, part 1. This time, I'm going to list all components needed to make a permanent Teensy 3.1 programmer for ATtiny85 chips.

I have all components ready, here's what I'm going to use:
  1. Shrouded box header (2x3):
  2. 8 Pin DIL IC Socket:
  3. 2 x 14 pin header socket:
  4. 6-Conductor Ribbon Cable with IDC Connectors 6:
  5. and obviously, a stripboard:
Now, since I have all components, let's prepare a compact prototype on a breadboard. If you remember from my previous post, I wanted to change the default Arduino ISP layout slightly to make my board look better.

Update:

After an hour or so of experimentation, I realised that changing that pin 13 to 9 would be more complicated than I initially thought, so I decided to leave the ISP code as it is now and move on to soldering. Expect an update soon!

Sunday, 1 March 2015

Teensy 3.1 programmer for ATtiny85 chips - going permanent, part 1

Breadboard prototypes are handy. You can assemble them quickly, check if your concept works and your work is done - the tool you wanted to build can be used immediately (see my Teensy 3.1 programmer design here). However, after a while, those flimsy cables and fragile design make you want to build something more permanent. I don't mean anything like a printed, fancy board, but just a simple, soldered solution on a stripboard. As I have one of those stripboards somewhere in my "electronics" drawer (thankfully, it's still only one drawer), I decided that it's the highest time to try to make my ATtiny85 programmer more robust and move from plastic to copper.

Stripboard.jpg
"Stripboard" by Alexander Jones - Own work. Licensed under Public Domain via Wikimedia Commons.

Before I start soldering, let me gather all requirements in one place so the design is as polished as possible.
  1. Ideally, only one side of Teensy's pins should be used - right now, most of the programmer's pins are located on just one side of the Teensy board. There are two pins on the other side, though:
    • 3.3V
    • PIN 13
    While I don't think I can relocate the 3.3V pin, PIN 13 should be easy to replace by one from the the other side of the Teensy board. This should keep the design compact and understandable but will require some changes to the Arduino ISP code.
  2. Microcontroller socket should be a part of the programmer board - in case the device doesn't have the programmer interface (programming is done by removing the chip), it should be possible to connect programmed chips directly on top of the programmer board.
  3. The board should have the ATtiny85 programming interface - 6 pins will be enough.
  4. The board should be as compact as possible - that goes without saying.
I think that's a complete list of my requirements. Now, let me prepare all required components. Please expect an update soon!

Friday, 26 September 2014

How to make an ATtiny85-powered programmable intervalometer for Canon DSLR?

Remember that intervalometer I mentioned some time ago? Well, I made one for myself and since it's been working great for the last couple of weeks, I decided to share how I made it. If you'd like to build one yourself and shoot photos like this one:

or videos like this one (I strongly recommend downloading it as vimeo dramatically reduced its quality and frame rate - 60FPS was cut down to 30FPS):

01092014 Full HD 60FPS from Let Zweindaut on Vimeo.


, you will need:
  1. Perf board/stripboard:
  2. 8 Pin DIL IC Socket for the ATtiny85:
  3. 3.5mm stereo audio jack:
  4. NPN Transistor:
  5. 1MΩ resistor:
  6. Power source (in my case - a double AAA battery pack):
  7. Some sort of internally isolated enlosure (completely optional):


After you have all components prepared, you can start soldering, following the schematic:




I did it in following order, but it's completely up to you:
  1. I decided to start with the DIL socket:

  2. Next up, audio jack. Before you start soldering, let's take a closer look at this part:

    I am using only the shutter pin, but you can get creative and use the focus pin as well if you plan to focus automatically. The idea behind the build will remain similar.


  3. Followed by a transistor:

    Notice how transistor's collector is connected to the shutter pin, emitter to the ground pin (through a bridge) and base is not connected to anything yet. If you're having trouble telling which pin is the collector and which is the emmiter, take a look at this website.
  4. Resistor. This part connects transistor's base to ATtiny85's operational pin (in my case 0).

  5. Power source:

  6. And a ground reference (very sloppy, I know...):
  7. And it's finished!

Now, let's program it!

The program I'm using is just a slightly modified version of Arduino's sample Blink program. I added the initial delay, which will give you those few extra seconds before the shutter closes for the first time (I usually use that time to switch the camera's display off). My code looks like this:

int operationalPin = 0; // microcontroller's pin to be used
int initialDelay = 10000; // defines when the first photo should be taken, expressed in milliseconds
int shutterCloseTime = 100; // defines for how long the shutter should be closed, expressed in milliseconds
int gapBetweenShots = 3000; // defines the gap between every photo, expressed in milliseconds

void setup()
{
pinMode(operationalPin, OUTPUT);
delay(initialDelay); // initial delay
}

void loop()
{
digitalWrite(operationalPin, HIGH); // shutter closes
delay(shutterCloseTime); // keeping the shutter closed
digitalWrite(operationalPin, LOW); // shutter opens
delay(gapBetweenShots); // keeping the sutter open
}


The process of programming the ATtiny85 (actually getting the compiled code on the chip) is not covered here, but if you have an Arduino or a Teensy 3.1, you can take a look at an article I wrote some time ago on how to do it (it's here).

This concludes my tutorial, I hope it will prove useful to somebody. If you think it can be improved or have your own ideas for modifications, plese let me know in the comments section. If you'd like to share your intervalometer photos/videos, I *strongly* encourage you to do so!

Thanks and have a nice weekend!

Thursday, 11 September 2014

How to use a trimpot (or any three-legged potentiometer)?



First time I saw a trimpot (trim-pot as trimmer potentiometer, 10KΩ in my case) I immediaty started wondering why the heck does it have 3 pins. Would 2 not be just enough? I started googling and, surprisingly, the answer was not that easy to find. I'll share what I found out, but first, let me answer the title question: how to use a trimpot?
  1. First of all, if you flip the trimpot over, you will see 3 pins, just as on the diagram I clumsily prepared:


    That is the back of your trimpot. Well, you get the idea.

  2. Let's describe what's on the diagram. The two horizontally aligned pins (let's call them A and B) are your reference points and the third pin is called wiper.
  3. Now, the idea behind the trimpot is *brutally* simple:
    • Resistance between A and B is always constant (in my case, 10KΩ)
    • Restistance A-wiper and B-wiper varies depending on the trimpot's knob (or screw, whatever you have) so that if A-wiper is 10% of trimpot's nominal value, B-wiper will be (100% - 10%) of trimpot's nominal value.
And that's it, there's nothing more when it comes to trimpots. However, if you want some examples or if you're genuinely interested in what I have to say, please read on!


To follow up, let me list a couple of interesting facts about trimpots. Great majority of them has 3 pins, but there actually are trimpots with just two pins, like this one:


Why 3 and not 2 then? From what I've read, two most popular reasons are:
  • To keep soldered trimpots in place while adjusting their values. A lot of people simply ignore either pin A or B.
  • To utilise the fact that when the resistance on one side increases (e.g. A-wiper), the other one decreases (e.g. B-wiper), and vice-versa.
Additionally, as it turns out, trimpots are not really designed for adjusting their values too frequently - they are expected to work following the adjust-seal-forget formula. If you expect the resistance to change often, potentiometers are probably a better choice.

To illustrate how trimpots exactly work, I ran a couple of simple measurements (top: wiper, left: A, right: B). Before I start, though, please keep in mind that neighter my multimeter nor the trimpot are perfect, so expect some measurement imperfections. Also, the multimeter measures resistance in .




Trimpot's knob goes all the way down the B-wiper side. Whole resistance is allocated between A and wiper.
A-wiper measurement B-wiper measurement

Trimpot's knob goes all the way down the A-wiper side. Whole resistance is allocated between B and wiper.
A-wiper measurement B-wiper measurement

Trimpot's knob is somewhere in the middle of the range. Whole resistance is shared equally between A-wiper and B-wiper.
A-wiper measurement. I expected something around 5KΩ, but 5.00KΩ exactly is pure concidence. B-wiper measurement. 5.07KΩ - that's more like it!

Trimpot's knob is somewhere on the B-wiper side which means this side's resistance will be lower compared to the A-wiper side. Additionally, 7.00KΩ + 3.06KΩ = ~10KΩ, which is the nominal value of the trimpot.
A-wiper measurement. B-wiper measurement.

And finally, even though the trimpot's knob goes all the way down the B-wiper side, A-B resistance is always constant.
A-B measurement.